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Dynamic Discs Lucid Trespass

Dynamic Discs

Disc Flight Numbers Explained
12
SPEED
5
GLIDE
-0.5
TURN
3
FADE
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SPEED: 12 | GLIDE: 5 | TURN: -0.5 | FADE: 3

The Trespass is the high-speed driver for the masses. It is very neutral in its flight, not being too stable or flipping over. The wide rim is able to take all the power that you can throw at it and just keep gliding to new distances. The Trespass will allow you to break through all obstacles and explore new territory in your distance drives.

Customer Reviews

Based on 1 review
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A
Adam Keen
Good for intermediates looking to stretch for distance, but a Hyzer-only disc for faster arms

My first throws with a Trespass instantly kicked off the audio reel in my head labelled "Flight Numbers Are Bullsh*t". 12/5/-0.5/3 is what I'd give a Pro-plastic or beat up Star Destroyer. The Trespass ain't it. If I was to locate it in a somewhat arbitrary spectrum of similarly numbered 12-speeds, it would probably run [stable] Star Destroyer > Guld > Pro Destroyer > Grym-X > Enigma > Trespass > Grym [understable].

All the same, I wouldn't exactly call it a bad disc: in its favour are a flat-top and fuss-free rim, and some serious glide. If I dial it down to a 340-360 foot throw, it shows a nice flip up to turn and a decent fade. Any longer than that requires a commitment to exploring ever deeper hyzer angles until you get something that won't forget to fade back into line. If you wanted a max distance disc then I can see how the Trespass might help you get to those GG/Lizotte style sky-anny bombers, but it's a bit random whether you'll get it on the right angle. I think 1-in-10 throws got me past 450 feet, but with a landing spot dispersion radius of about 130 feet, which is not what I would call good golf!

I'd call it a decent set of training wheels if you are working up to Destroyer-style lines from sub-300 foot max distance. I you are a dedicated hyzer-er (like most ultimate frisbee crossover players) then it might also work well for you as its high-speed flippiness mitigates some of the nose-up releases you might still be making.

For an advanced thrower, it's maybe a forehand bomber, uphill cheater, or a tailwind special. And even in those cases, I could think of better molds for the job. In Lucid plastic, I'd bag it only on a utility basis, if at all.


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